Tag Archives: Beginner’s Guide

So you want to airbush? A Beginner’s Guide, Part 1

As requested: airbrushing!

Asking for airbrush advice is a fairly common topic on miniature forums. With good reason, getting one is pretty daunting and there aren’t many clear cut answers (such is art I guess).

That’s because just getting an airbrush isn’t enough.  What else do you need to make it work?  How do you make it work?  It can be a fairly expensive venture, so you want to keep trial and error to a minimum.

Welp, you’re in luck because I’m one to dive into things, so I’ll share with you all my trial and error and all I’ve learned in my 2ish years of using an airbrush!  Here’s comes the quick and dirty guide!

DISCLAIMER: While I do try to give more clear cut answers, these are still my recommendations ONLY.  I’ve geared this guide towards people that want more concrete answers.  I do give information as to why I choose each. There are many great guides available online that contain more in-depth information on each subject if you want to learn more.

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How do the Factions of Hordes play?

Following up on the Warmachine factions, here are the Hordes side of the house.

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Startin Armies

Here I am, on the road again…

Read the previous two posts here to get an introduction to the game itself, and here to have a look at Warmachine Factions.

Today we are going to talk about Hordes Factions. Warmachine is more about resource management and infantry, Hordes is all about big smashy monsters and trying keep control of them when you push them to go wild on the enemy. Fury is the resource of this twin system to Warmachine, which your warbeasts generate, and your warlock takes back to use as both a defensive mechanic and to power their spells. The first rule of Hordes is always leave 2 fury on your warlock! It will keep you alive!

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Starting Armies: How do the Factions of Warmachine play?

Great information for new players here on the Warmachine factions.

Too often I see factions get ‘pigeon-holed’ into one specific playstyle (IE Khador is the ‘slow’ faction, when across the board it actually has a higher average speed per model), when the factions (and the game at large) are so much deeper than that.

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Startin Armies

Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.

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So you want to play Warmachine/Hordes? A Beginner’s Guide

Note: this is only slightly out of date as this was written during MK2. MK3 is the current ruleset. There are some nuance differences in the ruleset but for the most part, many things still apply.

So you want to starting playing Warmachine and Hordes, but you haven’t the slightest where to start?

I put together this guide for the WM/H subreddit a few months back in order to help “noobs” and beginners get better acquainted with the game. Figured might as well share it here as well.  This is by no means comprehensive, but I tried to touch on each subject in broad stokes in order to keep things from getting too overwhelming for someone new to the game (or wargaming in general as that was my case).

Continue reading So you want to play Warmachine/Hordes? A Beginner’s Guide