So today, I had some time to work on Strakhov. I was focused on brightening up the whites and reds. Honestly, I don’t know what to think of the results. Continue reading Kommander Strakhov, Day 2 (WIP)
Let’s try this gallery thing. Let me know if you like it.
Last night I made it late to Game Parlour, so I was only able to get one game in, this time against Chris and his Cryx force with Epic Deneghra. It was going okay until he unleashed his feat before I could mine. I never quite recovered from it. By the time I was able to make a decent counter-attack, Strakhov was already down to 3 wounds left. He did manage to take out one of Chris’ ‘jacks all by himself and I was able to take out one other ‘jack and most of his heavy. Looking back, I probably could’ve survived but I forgot about Strakhov’s Sprint special ability, which would have put me out of the helljack’s range. Oh well, live and learn. Still a good time though.
The rest are pics of the other various games, though the pics aren’t that great because I forgot my camera so I used my phone.
No real updates since I didn’t get to paint anything last night due to our first kickball game. Speaking of which, was actually a good time. It was pretty cool to be playing on the National Mall, sandwiched between the Washington Monument, the Capitol Building, and all the museums. Also turns out that all of our team, minus my fiancee and our 2 friends, work pretty much in the building across from mine. Small world eh? Afterwards, we went to the bar and played some flip cup. It was a team building exercise, ya know?
But you don’t come here for my heart-pounding kickball commentary (or do you?), you come here for Warmachine! So let’s talk Warmachine. Or more specifically, my plans for the rest of the Slow Grow League. After this week we move up to 15 points, then to 25 and ending at 35 points in the weeks following. Let’s have a gander at the lists I intend to bring and play at each of those levels.
Lists with pics and a whole lotta text after the jump…
So I have been working on the Widowmakers, but last night I decided to switch gears. I forgot there is a hobby bonus for a fully painted battlegroup by the end of this week for the league. Since one of my warjacks is done and the other I’m still waiting on, I decided to at least try and get Kommander Strakhov done. I already had the scheme for the force in mind as you know, but how would I translate that to Strakhov? I didn’t want to go all willy-nilly and end up with an endproduct I didn’t like. So I took advantage of a lull in my day at work and sketched out my planned scheme. That masterwork is below.
That was the idea. Did I succeed? Read on to find out…
Another test post from my phone, this time with a picture taken on it, and showing what I’ve been working on today, the Khador Widowmakers!
The leader sculpt is one of my favorite Khador sculpts and I thought it fitting for her to be standing over her enemies, surveying the landscape from up high, so she and the rest can then rain death to the Motherland’s enemies from a forest on a cliff’s edge.
I took this picture while I was waiting for some washes to dry. There is still much highlighting to do and a few more layers (that’s why they look yellowish). I just got my hands on the cork today so I’m waiting for the primer to completely dry for 24 hours before I paint it. They are all waiting for my snow flock to come in so I can finish completely basing then.
So tonight was the first night of our league and it was a great time. There are now about 22ish people signed up, with it being clearly 2 Warmachine players to every 1 Hordes player. We all managed to do a little bit of painting and a little bit of playing. I’m excited to finally get started (finally!) on the models I have and start posting them here.
For the first games I played Mike, my Khador (Strakhov) vs his Cygnar (eNemo). I managed to win both games, but they were both hard fought. My Decimator was clearly the MVP both times. Mike managed to wreck my Juggernaut both times and did some big damage on my Decimator the second game but Decimator still managed to squeak by and applied ripsaw to face over and over and over…
I don’t think Strakhov is made for these lower point games. I only was able to get off his feat once since by the time I was able to position him, the warjacks were all ready bunched up into melee, and the only spell I used was Superiority. My Juggernaut was the first to go both games (he was my Superiority target), causing me to have to recast Superiority on the Decimator. Speaking of the Decimator…that warjack pretty much took out both of the Cygnar ‘jacks all by his lonesome. He even managed to escape the first game with barely a scratch. It was his melee, loaded with focus, that got the job done. I only got to use his cannon once in the two games, the beat back effect and damage were good, but the range was hard to work with. I may have to rethink my future lists to find him a spot…
All in all, it was a great pair of games and Mike was very patient with me as I still nail down the details of playing.
I’m really looking forward to the rest of the league and thanks again to the guys for their painting tips and help! Oh and sorry no pictures, I didn’t think primed or bare metal 9-11 point games with minimal terrain would be very interesting to look at.
This is the first post made from my phone. Works pretty well.
The slow grow league is starting up this Saturday, and I believe there are around 15-17 players entered into it, spread out pretty evenly across the various factions. There are only two other Khador players, one a pButcher, the other Harkevich. I’ll take some pics and bring news of what goes down, although the real meat of this site won’t come until I receive this box (and all the other units I have ordered with it). So please just sit tight.Also, new look to the site. You like? Hey content is content.
My first ever miniature unit. But before I get into that, I just wanted to show this picture below to give anyone not familiar with miniatures a sense of scale of these things:
Yup, that is a quarter. Thanks to my lovely fiancee for being my hand model by the way.
I know I was supposed to wait for the Slow Grow league to begin but I wanted to have at least one unit attempted before then (partly because I couldn’t wait to give it a try). Plus practice makes perfect right? And I am aiming to get a really nice looking force, not some standard 3 color playable mass.
Well, on to the first unit, a Khador Widowmaker.
As luck would have it, there is going to be a Slow Grow League in my area starting on September 10th. Slow grow leagues are for newbies such as myself and are meant to help you learn the game and get you painting. You get points for playing games, winning and painting. At the end of this league they will be awarding prizes. Pretty damn excited about it.
The first games are battlebox levels, so 9-11 point games. In two weeks it’ll go to 15 points and so on until we reach 35 point games. I’ll be running Kommander Strakhov as my warcaster, with a Juggernaut and a Decimator for a 10 point list.
But why this list?
Strakhov is the coolest looking Khador warcaster to me, I just also happen to like his set of skills and feat. He is all about movement, either enhancing it or hindering. Khador is notoriously slow. See where I’m going with this? He is also a more front line caster, with a decent range of attacks and stats and I tend to play aggressively, so another point him. Plus, if you read any of the stories from the books (the “fluff”), the guy is just an all around badass, always cool, calm, collected and with a (dark and dry)sense of humor.
Ah, the Juggernaut. This is the model that got me into the game. All Khador lists start with a Juggernaut right? The Juggernaut is the all around workhorse and beatstick of the Khador army and Strakhov will help him get his massive ax to face quicker.
Now I could have went Marauder or Destroyer instead of Decimator. Personally the Marauder model and skills do nothing for me. I’ve used the Destroyer before (it being the other workhorse of Khador) but I always leave it to the back lines so that it can fire it’s cannon and I don’t feel as if I capitalize enough on it. It’s woefully inaccurate and the AOE isn’t really that helpful at this level unless they keep their warcaster really close to their warjacks. The Decimator has a cannon for single targets so I still have a range option, plus it has a higher Rate of Fire than the Destroyer (2 instead of 1), but that’s not why I brought him along. See, he has a massive ripsaw for the other arm that has a sustained attack. If I can get him into a warjack’s, or even better their warcaster’s, face, I’m pretty much wrecking it. Now if only I had a means of getting him there after I’ve been using him to soften them up at range…Maybe Strakhov’s feat turn…
Oh yes, Saturday will be fun. Unless I lose…Okay okay, it’ll still be fun.
Now for the bad news. I have 35 points of Khador coming to me, but it won’t get here until the end of September. Hopefully I can proxy (mooch) some units until then…