No real updates since I didn’t get to paint anything last night due to our first kickball game. Speaking of which, was actually a good time. It was pretty cool to be playing on the National Mall, sandwiched between the Washington Monument, the Capitol Building, and all the museums. Also turns out that all of our team, minus my fiancee and our 2 friends, work pretty much in the building across from mine. Small world eh? Afterwards, we went to the bar and played some flip cup. It was a team building exercise, ya know?
But you don’t come here for my heart-pounding kickball commentary (or do you?), you come here for Warmachine! So let’s talk Warmachine. Or more specifically, my plans for the rest of the Slow Grow League. After this week we move up to 15 points, then to 25 and ending at 35 points in the weeks following. Let’s have a gander at the lists I intend to bring and play at each of those levels.
Lists with pics and a whole lotta text after the jump…
So I have been working on the Widowmakers, but last night I decided to switch gears. I forgot there is a hobby bonus for a fully painted battlegroup by the end of this week for the league. Since one of my warjacks is done and the other I’m still waiting on, I decided to at least try and get Kommander Strakhov done. I already had the scheme for the force in mind as you know, but how would I translate that to Strakhov? I didn’t want to go all willy-nilly and end up with an endproduct I didn’t like. So I took advantage of a lull in my day at work and sketched out my planned scheme. That masterwork is below.
That was the idea. Did I succeed? Read on to find out…
Another test post from my phone, this time with a picture taken on it, and showing what I’ve been working on today, the Khador Widowmakers!
The leader sculpt is one of my favorite Khador sculpts and I thought it fitting for her to be standing over her enemies, surveying the landscape from up high, so she and the rest can then rain death to the Motherland’s enemies from a forest on a cliff’s edge.
I took this picture while I was waiting for some washes to dry. There is still much highlighting to do and a few more layers (that’s why they look yellowish). I just got my hands on the cork today so I’m waiting for the primer to completely dry for 24 hours before I paint it. They are all waiting for my snow flock to come in so I can finish completely basing then.
So tonight was the first night of our league and it was a great time. There are now about 22ish people signed up, with it being clearly 2 Warmachine players to every 1 Hordes player. We all managed to do a little bit of painting and a little bit of playing. I’m excited to finally get started (finally!) on the models I have and start posting them here.
For the first games I played Mike, my Khador (Strakhov) vs his Cygnar (eNemo). I managed to win both games, but they were both hard fought. My Decimator was clearly the MVP both times. Mike managed to wreck my Juggernaut both times and did some big damage on my Decimator the second game but Decimator still managed to squeak by and applied ripsaw to face over and over and over…
I don’t think Strakhov is made for these lower point games. I only was able to get off his feat once since by the time I was able to position him, the warjacks were all ready bunched up into melee, and the only spell I used was Superiority. My Juggernaut was the first to go both games (he was my Superiority target), causing me to have to recast Superiority on the Decimator. Speaking of the Decimator…that warjack pretty much took out both of the Cygnar ‘jacks all by his lonesome. He even managed to escape the first game with barely a scratch. It was his melee, loaded with focus, that got the job done. I only got to use his cannon once in the two games, the beat back effect and damage were good, but the range was hard to work with. I may have to rethink my future lists to find him a spot…
All in all, it was a great pair of games and Mike was very patient with me as I still nail down the details of playing.
I’m really looking forward to the rest of the league and thanks again to the guys for their painting tips and help! Oh and sorry no pictures, I didn’t think primed or bare metal 9-11 point games with minimal terrain would be very interesting to look at.
This is the first post made from my phone. Works pretty well.
The slow grow league is starting up this Saturday, and I believe there are around 15-17 players entered into it, spread out pretty evenly across the various factions. There are only two other Khador players, one a pButcher, the other Harkevich. I’ll take some pics and bring news of what goes down, although the real meat of this site won’t come until I receive this box (and all the other units I have ordered with it). So please just sit tight.
Also, new look to the site. You like? Hey content is content.
My first ever miniature unit. But before I get into that, I just wanted to show this picture below to give anyone not familiar with miniatures a sense of scale of these things:
Yup, that is a quarter. Thanks to my lovely fiancee for being my hand model by the way.
I know I was supposed to wait for the Slow Grow league to begin but I wanted to have at least one unit attempted before then (partly because I couldn’t wait to give it a try). Plus practice makes perfect right? And I am aiming to get a really nice looking force, not some standard 3 color playable mass.
As luck would have it, there is going to be a Slow Grow League in my area starting on September 10th. Slow grow leagues are for newbies such as myself and are meant to help you learn the game and get you painting. You get points for playing games, winning and painting. At the end of this league they will be awarding prizes. Pretty damn excited about it.
The first games are battlebox levels, so 9-11 point games. In two weeks it’ll go to 15 points and so on until we reach 35 point games. I’ll be running Kommander Strakhov as my warcaster, with a Juggernaut and a Decimator for a 10 point list.
But why this list?
Strakhov is the coolest looking Khador warcaster to me, I just also happen to like his set of skills and feat. He is all about movement, either enhancing it or hindering. Khador is notoriously slow. See where I’m going with this? He is also a more front line caster, with a decent range of attacks and stats and I tend to play aggressively, so another point him. Plus, if you read any of the stories from the books (the “fluff”), the guy is just an all around badass, always cool, calm, collected and with a (dark and dry)sense of humor.
Ah, the Juggernaut. This is the model that got me into the game. All Khador lists start with a Juggernaut right? The Juggernaut is the all around workhorse and beatstick of the Khador army and Strakhov will help him get his massive ax to face quicker.
Now I could have went Marauder or Destroyer instead of Decimator. Personally the Marauder model and skills do nothing for me. I’ve used the Destroyer before (it being the other workhorse of Khador) but I always leave it to the back lines so that it can fire it’s cannon and I don’t feel as if I capitalize enough on it. It’s woefully inaccurate and the AOE isn’t really that helpful at this level unless they keep their warcaster really close to their warjacks. The Decimator has a cannon for single targets so I still have a range option, plus it has a higher Rate of Fire than the Destroyer (2 instead of 1), but that’s not why I brought him along. See, he has a massive ripsaw for the other arm that has a sustained attack. If I can get him into a warjack’s, or even better their warcaster’s, face, I’m pretty much wrecking it. Now if only I had a means of getting him there after I’ve been using him to soften them up at range…Maybe Strakhov’s feat turn…
Oh yes, Saturday will be fun. Unless I lose…Okay okay, it’ll still be fun.
Now for the bad news. I have 35 points of Khador coming to me, but it won’t get here until the end of September. Hopefully I can proxy (mooch) some units until then…
This is the first miniature I have ever done. I decided to get a Khador Heavy Warjack to practice on. One, because it was the model that turned me on to the game. Two, because I planned on rolling Khador if I played and it gave me options, and three, because the warjack was probably easier to start out on than a unit of miniatures due to the size.
I received my warjack and some paints in the mail and do some searching online for best practices and things like that. Like I said, the kit gives you options and I wanted to find the best way to utilize that. In this case, one kit will let you create four different warjack configurations (Khador only uses one chassis for their warjacks). I found several articles online about magnetizing the warjack so you could swap out the parts you needed or wanted to play.
Fourteen rare earth magnets later, I ended up magnetizing the arms and hands. I decided to just stick on the Juggernaut head as it was my favorite of the four and because it would have been a bitch to magnetize (and later keep track of). I also just glued the waist and legs for stability and added tabletop toughness. With the next two warjacks I have coming in the 2 player kit, I plan on converting one permanently to Torch and the other I will magnetize the same way, but he’ll have a more dynamic pose. Below is the kit assembled and with all the bits.
The typical (canon) Khador scheme is Red. Lots of red. That’s cool, I love red. Had red not been the default color (and the color most people paint their Khador), I would have painted mine mostly red as well. They are also very much influenced by WWII Russia and Eastern Europe. With their homeland being a very cold, harsh and unforgiving place, I decided to use that as inspiration for my personal scheme. I am also running Strakhov as my primary warcaster, and as he is the Black Ops kommander of Khador, I came up with the idea that he would strike at any foes using the snow-covered lands as his camouflage. Finally I drew some inspiration from a different source, Game of Thrones. My fiancée and her family are big into the series and I also enjoy the HBO series (purists put down your pitchforks, I would have read the books had I not gotten into this hobby instead). In that series, there are mythical creatures beyond the Wall called the “Others” or “White Walkers”. This appealed to me as I envisioned a sort of rapid strike force that befell the enemy like an avalanche at a moment’s notice. Also the mythical part plays into Strakhov’s fluff (the story bits). His black op exploits have made him feared throughout the Iron Kingdoms.
So I present to you the 616th, Kommander Strakhov’s “White Walkers”! Aaaaaand away we go (after the jump)!
Welcome to my plog documenting my journey through painting miniatures and most things related to them (playing, etc.)
Well, first you may be wondering what exactly is Warmachine? The makers, Privateer Press, say it best:
“In WARMACHINE, the very earth shakes during fierce confrontations of Armageddon-like proportions. Six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive. Lead-spewing cannons chew through armor plating as easily as flesh. And a tempest of arcane magics sets the battlefield ablaze with such that the gods themselves fear to tread the tormented ground.
Victory shall favor the bold! So bring it on—if you’ve got the metal.
WARMACHINE is a fast-paced and aggressive 30mm tabletop miniatures battle game set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable combatants on their own, their true strength lies in their magical ability to control and coordinate mighty warjacks—massive steam-powered combat automatons that are the pinnacle of military might in the Iron Kingdoms. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, machines, and creatures in their armies. This is steam-powered miniatures combat, and your tabletop will never be the same!”
I guess I’ll should start with how I got into miniatures, and more specifically Warmachine. I am and not very new to the whole tabletop war-gaming scene. Let me explain what I mean. Video games and comics were always my nerd outlets. But I have had a fascination with the grim dark Warhammer 40K universe for a quite some time now. I would read the various wikis about it when I was bored, I’ve owned just about all of the Dawn of War games, even did a stint in Warhammer Online. But I never got into the tabletop game that inspired it all. I dunno, maybe it was the costs, or the fact I didn’t see them in stores that often.
Fast forward many years…
While surfing the ol’ interwebz one fine day, I came upon some pictures of a Khador Juggernaut and I’m thinking, “Damn, that looks badass.” I do some more digging and find out it’s from Warmachine from Privateer Press. When I saw it was a tabletop game, I was about to write it off and move on. Then I found the Battle College. It had pics and info on all of the units from Warmachine. Well crap. There went a good chunk of my day. So now I’m lurking on the forums and I’m blown away by the creativity and sheer awesomeness of a lot of people’s personal units. Now I’m thinking maybe I want to look into this for myself…
I happened upon a link concerning DC metro stores and events and I decide to chime in. Nothing big. Hi, I’m new. Never played, interested, blah blah…man, I was overwhelmed by the positive response. Invitations to google groups from players in the area flew in and the local Press Ganger, (forum name) Plarzoid, invited me down to Game Parlour in Chantilly for a demo game.
I checked out the game and met a lot of other players. The game itself was actually pretty fun too. Everyone there was also very friendly; discussing factions, showing me their models, and so on. I was hooked in. Luckily for me (not my wallet), Privateer Press was about to release a 2 player starter kit specifically geared towards people like me. The two factions it included were even the ones I was thinking of playing as…