While still on hiatus from Warmachine (although I did break out Rhyas for a Longest Night event last week in which I got to top table), I’ve been going full bore on knocking out my Ten Thunders crew members. The first up is Mei Fang’s Rail Crew:
I’ve always loved Mei Fang’s model and Railwalker is such a cool name for an ability (it’s even cooler in action in game).
Here they are in action:
So far I’ve had pretty decent luck with her, going about 60% Win/Loss. I love the importance of objectives as opposed to KILL EM ALL in Malifaux. KILL EM ALL is something the Rail Crew doesn’t have much an issue with, with the Workers being able to reliably one-shot many a minion (which is key to stemming the gremlin tide that Zac’s Som’er likes to summon up). Although, I am now eager to get some new models in there. As it stands right now, the Rail Crew is generally pretty slow and not at all that subtle…They just kind of shamble up and punch things (hard)…the speed becomes an issue with certain objectives in that Zac’s reckless Gremlins can run circles around me…
Mei Fang on the other hand is badass! Teleporting around and drop kicking fools in the face will never get old. I’m still learning her ins and outs and trying out all the various upgrades she can take, which can really alter the way she plays generally. Plus, did I mention dat model?!
Something that I really love about Malifaux is the upgrade system. Yes, its a bit more book-keeping but the flexibility cannot be matched. I like how you don’t have to worry so much about meta-nonsense (your MMMs, armor skews, etc) as most masters can be kitted out to deal with the situation at hand.
This was a short and sweet update as I continue work on painting up the rest of my crew boxes (Misaki and Shenlong) and begin to get more games in. I’ve ramped up my painting lately as some time has opened up most nights and because in November I’ll be hosting a Malifaux night for some friends in which I hope to remember to take lots of pictures to post here…